New screenshots of the map
"Battlestar Aurelia",
Outline TWO with a new area to be shown: the Messhall
After years of trial and error, I have managed to create a messhall that does justice to the size of the Aurelia itself. Small enough to feel big and big enough without the need of shouting from one end to the other and/or walk for miles and miles and miles just to get from one stop to another.
This is by far one of the many mistakes I have seen a lot of RPG-X mappers make when I was still active within the RPX-X community. Big impractical rooms because the premise was supposed to be to have a very big ship. Some examples would the USS Nimitz
(Bridge area), the Normandy
(Mess hall) and there was the Voyager-A map, which had multiple design flaws
(rooms too big, rooms too small, endless corridors).
Mapping is difficult and it is very easy to make the simplest mistake. Too bad that a lot of promising mappers decided to give up and abandoned their RPG-X projects, which led to the demise of available content for RPG-X, especially when you compare it to other games, such as the original Doom, Jedi Academy/Outcast and the original Command & Conquer to name a few ...