PROJECTS
(In reversed order of their release)

 

U.S.S Leonov - "The Animal"

   
Description:
Originally designed for Elite Force's RPG-X modification as an demonstration on how to establish an RPG-X map without dead ends and by using the default texture created by Raven Software as opposed to custom textures.

As the spiritual successor to the Battlestar Bellerophon map, "The Animal" expands on the concept and idea of no dead ends within the corridors. The version for Jedi Academy has enabled the restoration of certain areas because of its continued development.
Game:
  • Jedi Academy
  • Released:
  • 13-12-2016 (Outline THREE)
  •  

    Asteroid Base II

       
    Description:
    A second Federation base build in and on the surface of a very large asteroid. Using sophisticated mapping techniques, various elements that had to be cut in the original Elite Force version are now restored to display an even higher visual look and feel.
    Game:
  • Jedi Academy
  • Released:
  • 30-04-2016 (Release THREE)
  •  
    Asteroid Base

       
    Description:
    A Federation base build in and on the surface of a very large asteroid. Build entirely from scratch while maintaining the original sizes and dimensions from the original Elite Force version, this version uses sophisticated mapping techniques to display a higher visual look and feel.
    Game:
  • Jedi Academy
  • Released:
  • 30-04-2015 (Release THREE)
  •  
    Battlestar Aurelia

       
    Description:
    Inspired by major science fiction themes such as Star Trek, Battlestar Galactica and Star Wars and combining the technical achievements from Asteroid Base, Bellerophon and Leonov maps, the Aurelia had as aim to be the most diverse RPG-X map ever to be available for the RPG-X modification.

    However, due to the fact that I am considered an untermensch by the RPG-X developers, the RPG-X version was canceled and the maps has been subsequently ported and released for Jedi Academy and Jedi Outcast, with possibly versions for other idtech3 based games.
    Games:
  • Jedi Academy
  • Jedi Outcast
  • Released:
  • 30-11-2012 (Outline ONE, JA version)
  • 23-12-2012 (Outline ONE, JO version)
  •  

    Asteroid Base - redone

       
    Description:
    Originally to be part of Base2's Director's cut version as an easter egg, this fully vamped seporate project is a re-do of 2004's original Asteroid Base map.

    With both a structual re-design of the layout and visual aesthetics as can be found within Asteroid Base II, the map features all areas found within the original map and a hidden feature ...

    This map was developed in tandem with Asteroid Base II (certain design aesthetics of Base2 found their origins in Base1 and vice-versa) and shall be released in the same manner.
    Game:
  • Elite Force
  • - Lt. Cmdr. Salinga's In2tagib modification for the In2tagib version
    Released:
  • 24-11-2013 (Release TWO)
  • 30-08-2008 (Release ONE)
  •  

    Battlestar Bellerophon

       
    Description:
    Inspired by the Sci-fi Channel's hitseries Battlestar Galactica, the map uses the sadly discontinued NX01-mod to bring a realistic approch to sci-fi mapping.
    Game:
  • Elite Force
  • - NX01 mod or seporate texture pack required
    Released:
  • 01-06-2007 (Outline ONE)
  •  

    The Underring Halls

       
    Description:
    Once part of a multi-map WAD file, this one was the only map who was truly finished.
    Game:
  • Doom
  • (Original version, will work on most Doom ports)
    Released:
  • 16-04-2007
  •  

    Asteroid Base - Deleted scenes

       
    Description:
    A collection of elements that didn't make into the original "Asteroid Base" map, varied by elements that were copied from the original map.
    Game:
  • Elite Force
  • Released:
  • 10-03-2006 (Version 1)