Before the port to Jedi Academy
, Release THREE of Asteriod Base
saw its initial development in Elite Force
, the game where it all began. A large portion of the map was already done before the port and at that moment, the default executable (stvoyHM.exe)
couldn't handle the map anymore (MAX_SHADERS hit)
I decided to port the map towards Jedi Academy
for a number of reasons. The first would be the obvious since Jedi Academy
has higher limitations, therefor providing me with more room to do things and secondly since Jedi Academy
still has an active modding community. Compared to Elite Force's modding community (which is is practicly zero)
, the choice was once again pretty obvious.
I could've sticked with Elite Force
and I could've used an extender such Thilo's efport progress
or GSIO01's rpgxEF project
in order to make a full, dedicated RPG-X version of "Asteroid Base" but both
projects haven't seen any development since 2013 and therefor should be regarded as "abandoned" and "dead". Much unlike Jedi Academy's OpenJK
project, which is still going strong.